RGB Square
RGB Square
Originally developed for ScoreSpace Jam #26 (Updated after the Jam)
Theme of the game is : COLLECT
Game Description
In RGB Square, you control a square character navigating through a colorful world. As you move, beams of various colors approach you. When you come into contact with a beam, your square's color blends with it, creating a new hue.
Core Mechanics
- Primary Colors: All colors in the game are formed by combining Red, Green, and Blue.
- Black Squares: Avoid these as they diminish your color values.
- Color Attributes: Each color grants unique abilities and effects.
- Red: Increases movement speed.
- Green: Affects size, score multiplier, and health. If Green reaches 0, you die.
- Blue: Enables shooting bullets. Requires 25 units of Blue per bullet.
Additional Features
- Random Triangles: These objects add their color to any beam they touch. They can also give enemies some color while losing some.
- Color Detection Algorithm: Determines your current color and grants abilities accordingly.
Special Color Abilities
- Red: If pressed on 'Q', you can kill enemies by colliding with them for 2 seconds.
- Green: If pressed on 'Q', summon 3 green spirits to attack closest enemies.
- Blue: Increased firing speed.
- Turquoise: Bullets are 2 times faster.
- Violet: Bullets do not consume blue.
- Teal: Symmetrical fire.
- Silver: Bullets move in a guided manner.
- Black: If pressed on 'Q', teleport to the location of the mouse cursor on the screen.
- Orange: Instead of bullets, you shoot triangle objects.
- Platinum: If pressed on 'Q', color of everything will be changed randomly.
- Gold: You will gain 2x Score from everything.
- Lime: Bullets are 2 times slower.
- Lavender: If pressed on 'Q', enemies are directed towards triangles for 2 seconds.
- Amber: If pressed on 'Q', Summon a white colored enemy outside of screen.
- Indigo: Enemies cannot detect you.
- White: You have the passive of every other color.
More colors and abilities will be added in future updates.
Controls
- Move: WASD or Arrow Keys
- Shoot: Mouse Click
- Pause: Space
- Special Ability: Q
Credits
- Main Menu Music: Starter 8-bit Dub
- In-Game Music: Let The Games Begin
- Fonts: Kenney Fonts
- Leaderboard System: LootLocker
- Developer: Berke Erdeniz
- Logo Design: Arda Erdeniz
Status | In development |
Platforms | HTML5 |
Author | Beruke |
Genre | Shooter, Strategy, Survival |
Tags | 2D, Arcade, Casual, Colorful, Fast-Paced, High Score, unique, Unity |
Comments
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Nice game mechanic, just a lot to read before you are actually able to understand the game. Its very chaotic but i like the simple art style. Cool game.
Thank you ^^